
This is useful when deciding when to do your retro-burn for landing.If you don't have any maneuver nodes set, and you're on a collision course with the ground, you'll see an estimated time-until-impact (instead of time-until-maneuver), and an estimated burn time to kill your velocity.Shows a warning if the maneuver would require more fuel than you have (see below).įor landing on planets/moons without atmosphere:.is out of fuel or has no active engines). You will never see "N/A" unless your vessel actually can't run at all (e.g.

You will see a burn time that will be accurate to the second.When the ship is in orbit and has a close rendezvous with a target ship, it will automatically show time-to-closest-approach, and the estimated burn time to kill your velocity relative to the target.When the ship is in vacuum and on a collision course with the ground, it will automatically show time-to-impact, and the estimated burn time to kill your velocity at ground level.It takes into account increasing acceleration as fuel mass is burned. It tweaks the "estimated burn time" display on the navball so that it will be reliable and accurate.Unzip into your GameData folder, like any mod. Also provides estimated time-of-impact for landing on vacuum worlds, and time-to-closest-approach for orbital rendezvous. KSP mod for a more accurate/reliable "estimated burn time" indicator on the navball.
